#include "SDL.h"
#include "CSurface.h"

CSurface::CSurface(){}

SDL_Surface* CSurface::OnLoad(char* File)
{
	SDL_Surface* Surf_Temp = NULL;
	SDL_Surface* Surf_Return = NULL;

	if((Surf_Temp = SDL_LoadBMP(File)) == NULL)
	{
		return NULL;
	}

	Surf_Return = SDL_DisplayFormat(Surf_Temp);
	SDL_FreeSurface(Surf_Temp);

	return Surf_Return;
}

bool CSurface::OnDraw(SDL_Surface* Surf_Dest, SDL_Surface* Surf_Src, int X, int Y) 
{
    if(Surf_Dest == NULL || Surf_Src == NULL) {
        return false;
    }
 
    SDL_Rect DestR;
 
    DestR.x = X;
    DestR.y = Y;
 
    SDL_BlitSurface(Surf_Src, NULL, Surf_Dest, &DestR);
 
    return true;
}

bool CSurface::OnDraw(SDL_Surface* Surf_Dest, SDL_Surface* Surf_Src, int X, int Y, int X2, int Y2, int W, int H)
{
	if(Surf_Dest == NULL || Surf_Src == NULL)
	{
		return false;
	}

	SDL_Rect DestR;
 
    DestR.x = X;
    DestR.y = Y;

	SDL_Rect SrcR;

	SrcR.x = X2;
	SrcR.y = Y2;
	SrcR.w = W;
	SrcR.h = H;

	SDL_BlitSurface(Surf_Src, &SrcR, Surf_Dest, &DestR);

	return true;
}

bool CSurface::Transparent(SDL_Surface* Surf_Dest, int R, int G, int B)
{
	if(Surf_Dest == NULL)
	{
		return false;		
	}
	SDL_SetColorKey(Surf_Dest, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(Surf_Dest->format, R, G, B));

	return true;
}
